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Procedural Generation in Godot Learn to Generate Enjoyable Content for Your Games-Fast Shipping

Original price was: $59.99.Current price is: $17.99.

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Description

Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.

In this book, youll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. Youll learn how to create a seeding system, so that you can replay great levels with your friends. Well cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.

We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, youll have a good handle on how to add procedural generation to your games.

What You Will Learn

Learn to set up the perfect content generation system

Master the tools for randomization and repeatability

Understand how much content to craft versus how much to generate

Who This Book Is For

Basic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.

Author: Christopher Pitt
Binding Type: Paperback
Publisher: Apress
Published: 01/18/2023
Pages: 253
Weight: 1.05lbs
Size: 10.00h x 7.00w x 0.57d
ISBN: 9781484287941
Language: English

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